My passion has always been in video games, storytelling, drawing, concept art, and character art and design. My dream is to be a CG artist producing assets for video game studios, and above all else, to create!
I specialize in 2D asset generation such as character design, concept art in Clip Studio Paint and Adobe Photoshop as well as 3D modelling and texturing primarily in 3DS Max and Unreal Engine 4.
My portfolio can be found at the following links (view on desktop for the best experience):
Website: https://garyteo.artstation.com/
Artstation: https://www.artstation.com/garyteo
- Worked on concept art for ongoing mobile game project constituting character designs,
environment designs, promo banners, UI design, splash illustrations and storyboards.
- Created art assets for in house game-production and current IP prototype.
- In charge of training junior game artists through one-on-one coaching and providing
critique and art direction.
- Conceptualized and proposed idle gameplay mechanics.
In my position as Post-Production Lead, I was in charge of everything post-production related-be it from art direction, motion typography, VFX, animation, as well as managing the team and any clients we had. My responsibilities also carried over into pre-production, where I was responsible for concept design, styleframes, storyboarding, and mood boards. Due to my love of writing, I also served as one of the company's scriptwriters.